Shadow Of The Damned

August 14, 2011 by famdy  
Filed under Gaming

Do you remember the game Dante’s Inferno, where Dante was willing through nine layers of hell to help his loved ones? If you remember, then bersiapalah to welcome the game with the core Similar stories ie shadows of the Damned, which will be released in the near future. Here, gamers will undergo story adventures of a demon hunter named Garcia Hotspur trying to help her lover, with a road entering the City of Damned and face all the demons that dwell in these locations. Surely he did not come alone because in the running mission, Garcia will be assisted by a figure who has a demon ability to transform into various types of weapons. not yet interested? What about the fact that this game is the result collaboration between Goichi suda (aka Suda51) and Shinji Mikami, figure behind the success of No More Heroes and Resident Evil series? its’ gonna be a great game! Read more

Hacker Know more Powerfull to Hack PS3

August 1, 2011 by famdy  
Filed under Gaming

After the PS3 was uprooted by the method of jailbreak, now a party hacker who uses the name “fail0verflow” claiming  that they have found the most powerful way to break into the securities PS3, where they have now managed to unlock
the Playstation 3 system. thus they claimed to have succeeded in accessing the private key used by software Sony on the system used to execute the program, including games and operating systems. Read more

Optimize Display Ps3

June 25, 2011 by famdy  
Filed under Gaming

Ps3 is not the same as the PS2 in terms of display systems. On the PS2 because the technology is all  qualified, meaning we do not need do any setting, but it’s already getting the optimal setting cause the standard technology we use already there.

But with the PS3 is a HD console turns needed some other aspects to achieve the best image quality. HDTV and computer monitors typically have the ability HD resolution displays, but how in order to get the PS3 the best picture quality?

The point is still enough to notice:

1. Choose a screen with a good scaler.

For best picture quality, most PS3 games can only be present at 720p. Indeed, games can be selected for running in 1080p, but will usually get a reduction in visual quality such as frame-rate down, and the jagged effects.

So when buying an HDTV, better search, which has a good scaler. Brand HDTV scaler what good?

Then what if you want to buy LCD Monitor?

The choice is difficult because many are equipped with LCD Monitor bad scaler. Therefore if you want to buy an LCD Monitor please see the info re number #2 Below.

2. Ensure a minimum screen resolution of 1280×720 (720p).

Most PS3 games run at 720p resolution, then the game will be good if the image is displayed with a screen that has a resolution of 720p. This information is usually printed on cardboard HDTV or monitor.

Oh yeah if you want to buy a special monitor should take the right has a resolution of 1080p or 720p. Do not the other resolutions in between. Later the picture quality can go down and sometimes get a little lag.

3. Posts HDCP.

When going to buy an HDTV or monitor screen please see the box or manual that came to know the HDCP support (usually written  “HDCP Compatible”).

4. Use a HDMI cable.

HDMI cable is a cable replacement Red-Yellow-White congenital PS3 package. So later in pairs to the PS3 and TV. Shaped like this
5. PS3 set the resolution manually.

When using LCD Monitor HDTV 720p or wear, please go to the resolution setting in the PS3 XMB. Following up on the screen are the numbers 480 720 1080. Eliminate all the options, simply activate the 720p, and on the next screen select 16:9.

settings -> Display Settings -> Video output settings

Later HDTV will automatically use its scaler technology to increase the resolution of HDTV as needed.

If you use 1080p LCD Monitor, we remove the option in all resolutions except 1080p.

Now in general the image quality the PS3 will achieve good quality. But if the perceived color of life is less black or less black color, please do the settings from the HDTV menu as needed. Or it could set the color range with the PS3.

Bonus Step, the refrence level.
Usually by activating a super white and RGB set to FULL, the quality of color will increase to gaming and video.

Settings -> Video Settings -> Y Pb / Cb Pr / Cr Super-White (HDMI)
Set to ON

settings -> Display Settings -> RGB Full Range (HDMI)
Set to FULL

But this can vary according to your screen, so feel free to experiment to find the most fitting setting for you.

Street Fighter IV

April 23, 2011 by famdy  
Filed under Gaming

StreetFighterIV 2011-04-23 13-25-17-10_resizeWho Miss this game?

Since the release on the arcade in 2d 1987. Now i can play all this epic fighter game. Who don’t miss ryu, ken, sagat, m bison, chun li, e honda, dalsim etc with new epic picture 2d but with cel – shaded 3d graphics inspired by japanese sumi-e paintings.

Street fighter IV release by capcom on 2007 on ps3 . In this SF IV the original twelve world warriors and recurring hidden character Akuma. as well as a new there is 10 additional new character that we can play–  Jay, T.Hawk, Cody, Guy, Adon, Ibuki, Makoto, Dudley and two characters new to the franchise – lithe Korean female villainess Juri and bulky Turkish oil wrestler, Hakan.

StreetFighterIV 2011-04-23 13-09-52-61_resize

The Supercombo system Street Fighter mainstay since Super Turbo, returns along with new counter-attacking techniques called “Focus Attacks” (“Saving Attacks” in Japan) which allows a character to charge up an attack that will knock an opponent down if it connects properly. , as well as new “Ultra Combo” moves, similar to the Rage Gauge.

 

StreetFighterIV 2011-04-23 07-52-25-19_resize

The cast includes six characters new to the Street Fighter series. Abel, an amnesiac French wrestler, secret agent C. Viper, obese kung fu fighter Rufus, and luchador chef El Fuerte. The other two new characters are Seth, the game’s boss, and Gouken, a secret character based on the infamous Sheng Long. Returning characters are Ryu, Ken, Chun-Li, Cammy, Akuma, Sakura, Bison, Sagat, Balrog, Vega, Blanka, Guile, Zangief, Dhalsim, E. Honda, Fei Long, Rose, Gen, and Dan. Yoshinori Ono had hinted that the only two Street Fighter II characters absent from the game, Dee Jay and T. Hawk, could be available in the game at a later date. Instead, they were to be included in a whole new version of the game.

Ready to fight, hadouken, whos you favorite character on street fighter?

Here’s What It Takes to Program a Computer Game [Programming]

August 25, 2010 by famdy  
Filed under Gaming

August 24th, 2010 at 5:03 pm –

Have you ever wondered what a computer game looks like, from start to finish, as it’s being programmed? If so, then this time-lapse video of one man’s creation of Metagun (for Ludum dare 18) will truly amaze you. Video inside. More »

View full post on Kotaku

Here’s What It Takes to Program a Computer Game [Programming]

James Bond 007: Blood Stone Has a Licence to Thrill

August 24, 2010 by famdy  
Filed under Gaming

There was a time when James Bond was all about the finer things in life; about supping Martinis as he watches the sun set on the Monaco harbour, or of bedding improbably named and impossibly beautiful ladies. since Daniel Craig’s taken on the role, though, it seems he likes nothing more than cracking skulls against door frames and crushing the necks of construction workers with his python-thick thighs. So it’s this brutal blend of combat that’s front and centre of James Bond 007: Blood Stone, Bizarre and Activision’s game that has Craig reprising his turn as the secret agent. It’s certainly the foremost part of the all-new demo that’s being shown off, in which Bond sulkily stalks a construction site snapping necks and grinding faces into concrete with violent efficiency. The action takes place in Istanbul early on in Blood Stone’s campaign, and the first thing to notice is how far Bizarre has brought the game since we last laid eyes on it. back in July it was all looking a little underwhelming but now it looks well beyond competent; there’s a solid sparkle to the game thanks to a pass on the visuals that’s been supremely effective. The city backdrop is riddled with neat little details from the NPC citizens and their sprinkling of incidental conversation to the wear and tear on the stoned walls of the street. Pouting and shooting, as is Craig’s wont. Bond’s here having picked up the trail of a super-villain who’s particularly sloppy in his wet work – here, a few too many laptops containing incriminating data have been left lying around the construction site’s portakabins, and to top it off there’s the body of a bio-chemist from Stuttgart who’s been missing for three weeks lying limp and deceased in a wheelbarrow to really send suspicion levels through the roof. What’s more interesting is how Bond gets the info. his main tool is a smart-phone with a built-in ARG function and once activated it scans the environment for information, downloading dossiers to be scanned at leisure – and unfortunately it’s not anything that’s coming to the App Store any time soon. It’s one of the only real gadgets afforded the player in Blood Stone, but Craig’s Bond has never really been about the tech. What he has been about – aside from contorting his pouts while having his nuts habitually whipped by thick knots of rope – is pounding the bejesus out of the opposition. That’s something that Bizarre have truly revelled in putting into every facet of Blood Stone, and it’s something that plays out spectacularly in both of the two play-throughs we see of the Istanbul level. One’s described as the stealthy approach and the other as the more direct, though truth told they both end up with the same result – a good couple of dozen construction workers left broken-boned and barely breathing around the site. The first involved sneaking from pillar to pillar and indulging in Blood Stone’s stealth takedowns.

James Bond 007: Blood Stone Has a Licence to Thrill